A day in the life of a software engineer: Reflections from the trenches
Telling someone don't do it - considered harmful
What I learned when a code-review comment of mine was taken as an order: explain the why, and treat review comments as discussion.
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The devil's advocate technique
Before presenting a design, list the questions your CTO, teammates and other teams will ask, and answer them first.
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How not to stuck when solving a problem?
Stuck on a bug or feature? Timebox it, take breaks, rubber-duck it or ask a teammate, instead of sitting at your desk until it's solved.
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When could we call the new feature finished?
Implemented, reviewed, tested, deployed: the levels of "done" I've seen, and why your team needs a shared definition of done.
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Don't create dedicated solutions create patterns
Spot classes that solve the same problem differently, extract the common part into a generic pattern, and replace old code step by step.
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